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АУГМЕНТАЦИЯ
tmbДата: Среда, 22.04.2009, 15:43 | Сообщение # 1
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Что такое аугментация? Таблица бонусов аугментации
________________________________________
В Lineage 2 Interlude в игру добавили много новых игровых возможностей, одна из которых получила непонятное название "Аугментация". В дословном переводе с инглиша слово augmentation означает "увеличение". Собственно, именно для этого – увеличения возможностей оружия – и создана данная фича.
Основной особенностью аугментированного оружия является то, что данное оружие становится полностью личным - его нельзя обменять, продать в магазин или другому персонажу, а также выбросить или передать через фрахт. Аугментированное оружие не может быть использовано для изготовления дуалов (dual-sword), не может быть обменено у Blacksmith of Mammon. Единственное, что разрешено - это положить такое оружие в собственную кладовку. Впрочем, если убрать аугментацию, то все возможности автоматически возвращаются.
Аугментировать оружие можно в практически любой кузнице - за исключением стартовых деревень и Gludin Village. Там же, за некоторую плату, можно будет и избавиться от аугментации оружия. Нет ограничений для аугментации оружия со Special Ability, а также заточенного оружия. После аугментации оружие также можно точить и вставлять Special Ability. При удалении аугментации, Special Ability и уровень заточки сохраняются.
Чтобы аугментировать своё оружие, вам потребуются Gemstone и Life Stone. Можно аугментировать любое оружие от C-Grade до S-Grade включительно, причём оружие C-grade и B-grade потребует использования Gemstone D, а оружие A-grade и S-grade – использования Gemstone C.
Life Stones дропаются из мобов. Имеется возможность получить выскоуровневый Life Stone из raid/boss monster с большим шансом, чем из простых мобов.
Использование Life Stone зависит от грейда вашего оружия и уровня вашего персонажа. Напимер, a level 46 Life Stone нелья применить к A Grade оружию, но level 76 Life Stone можно применить к C Grade оружию. Life Stone определённого вида можно использовать начиная с определённого уровня персонажа. При делевеле ниже грейда оружия, бонусы от аугментации не работают.
Бонусы
В качестве бонуса, получаемого при аугментации оружия, вы можете получить от 1 до 4 дополнительных улучшений из следующих вариантов:
1. Увеличение статов персонажа – STR, CON, INT или MEN, а также количества HP (от 19.8 до 155.6), MP (6.1 ~ 50.7), CP (19.2 ~ 214.9) и скорости их регенерации (+hp regen: 0.1 ~ 0.7, +mp regen: 0.1 ~ 0.3, +cp regen: 0.1 ~ 0.7)
2. Увеличение боевых параметров - атаки (+p.atk: 2.2 ~ 38.2; +m.atk: 2.5 ~ 30.8), защиты (+p.def: 5.1 ~ 24.2; +m.def: 4.1 ~ 28.2), повышения шансов критических ударов (+critical: 5.2 ~ 32.7) и тому подобные (+accuracy: 0.5 ~ 3; +evasion: 0.5 ~ 3)
3. Дополнительный скил - активный, пассивный или с шансом проявления при каком-либо действии.
Chance-скиллы срабатывают с определённой долей вероятности при нанесении повреждений противнику или при получении повреждений. Минусы: очень низкий шанс срабатывания скилла и его прохождения, в случае срабатывания.
Активные скиллы появляются в списке активных скиллов, их можно вынести на панельку и использовать как свои собственные. Различают:
1. Селфбаффы. Вешаются на небольшой промежуток времени (как правило 2 минуты, а для некоторых баффов, например celestial shield, меньше). Плюсы: Складываются с уже существующими баффами (например, возможно иметь одновременно селфбафф Focus и ПП бафф Focus). Минусы: Долгий откат. Нельзя носить несколько оружий с разными баффами, чтобы в нужный момент повесить на себя все эти баффы. При одевании оружия с селфбафф-аугментацией, откат скилла начинается с нуля.
2. Нюки. Плюсы: Имеют довольно неплохую мощность (Power скилла). Минусы: Фиксированная скорость каста, не зависящая от баффов/сетов/тату и прочего. Для "профессионального" нюкера такой скилл будет бесполезен из-за слишкой низкой скорости каста, для файтер классов с низкой м.атакой – из-за низкого демеджа.
3. Дебаффы. Минусы: Фиксированная скорость каста, не зависящая от баффов/сетов/тату и прочего. Для "профессионального" нюкера такой скилл будет бесполезен из-за слишкой низкой скорости каста, для файтер классов с низкой м.атакой – из-за маленького шанса прохождения.
Пассивные скиллы появляются в списке пассивных скиллов. Дают прибавку к одной из боевых характеристик (p.atk, m.atk, p.def, lung capacity, ...), либо увеличивают эффективность восстановления хп (хилов), или мп (речарджа). Плюсы: Постоянный эффект от скилла. Минусы: Маленькая прибавка.
Модификация статов
 Accuracy +X, где X между +0.4 и +3.0
 CP Recovery +X X между +0.1 и +0.8
 Critical +X X между +4.9 и +32.7
 Dodge +X X между +0.4 и +3.0
 HP Recover +X X между +0.1 и +0.8
 M. Atk. +S X между +2.5 и +28.2
 Maximum CP +X X между +19.2 и +214.9
 Maximum HP +X X между +12.7 и +155.9
 Maximum MP +X X между +6.1 и +115.1
 M. Def. +X X между +4 и +30.8
 MP Recovery +X X между +0.1 и +0.4
 P. Atk. +X X между +2.2 и +24.2
 P. Def. +X X между +5.1 и +38.2
 CON +1
 INT +1
 MEN +1
 STR +1
Активные скиллы
 Active: Absorbs HP.
 Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
 Active: Attacks by throwing a boulder.
 Active: Burns up the enemy's MP.
 Active: Decreases all skill MP consumption rates temporarily.
 Active: Decreases all skill re-use times temporarily.
 Active: Decreases a target's urge to attack.
 Active: Decreases the magic MP consumption rate temporarily.
 Active: Decreases the magic re-use time temporarily.
 Active: Decreases the opponent's PVP P. Atk. temporarily.
 Active: Decreases the skill MP consumption rate temporarily.
 Active: Decreases the skill re-use time temporarily.
 Active: Decreases the song/dance skill MP consumption rate temporarily.
 Active: Decreases the song/dance skill re-use time temporarily.
 Active: Decreases the target's urge to attack.
 Active: Detonates a fireball by compressing the air around the caster.
 Active: Ignites a firecracker.
 Active: Ignites a large firecracker.
 Active: Increases Accuracy temporarily.
 Active: Increases Dodge temporarily.
 Active: Increases M. Atk. temporarily.
 Active: Increases M. Def. temporarily.
 Active: Increases P. Atk. temporarily.
 Active: Increases P. Def. temporarily.
 Active: Increases PVP P. Atk. temporarily.
 Active: Increases resistance to damage from falling temporarily.
 Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
 Active: Increases the chance of a critical attack temporarily.
 Active: Increases the critical attack rate of magic attacks temporarily.
 Active: Increases the effectiveness of HP recovery magic temporarily.
 Active: Increases the maximum CP temporarily.
 Active: Increases the maximum HP temporarily.
 Active: Increases the maximum HP temporarily and restores HP by the increased amount.
 Active: Increases the maximum MP temporarily.
 Active: Increases the power of HP recovery magic temporarily.
 Active: Increases the recharge recover rate of MP.
 Active: Increases the recharge recovery rate of MP.
 Active: Increases the target's urge to attack.
 Active: Inflicts a dark attack.
 Active: Inflicts a dark attack in the shape of a parabola.
 Active: Inflicts a elementally challenged attack.
 Active: Inflicts a elementally challenged attack in the shape of a parabola.
 Active: Inflicts a flaming attack.
 Active: Inflicts a flaming attack in the shape of a parabola.
 Active: Inflicts a gusting attack.
 Active: Inflicts a gusting attack in the shape of a parabola.
 Active: Inflicts an earthen attack attack.
 Active: Inflicts an earthen attack attack in the shape of a parabola.
 Active: Inflicts a sacred attack.
 Active: Inflicts a sacred attack in the shape of a parabola.
 Active: Inflicts a water-type attack.
 Active: Inflicts a water-type attack in the shape of a parabola.
 Active: Inflicts damage by throwing a boulder.
 Active: Instantly restores your HP.
 Active: Launches a dark attack.
 Active: Launches a sacred attack.
 Active: Momentarily becomes invincible.
 Active: Momentarily frightens the target, causing him to flee.
 Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
 Active: Play music for a short duration.
 Active: Puts the opponent's mind at peace and erases the desire to attack.
 Active: Regenerates MP.
 Active: Removes the target.
 Active: Restores CP.
 Active: Restores your own CP.
 Active: Resurrects a corpse.
 Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
 Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
 Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
 Active: Temporarily blocks all of the target's physical/magic skills.
 Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.
 Active: Temporarily blocks the target's magic skills.
 Active: Temporarily causes a target to bleed heavily.
 Active: Temporarily decreases a target's Atk. Spd.
 Active: Temporarily decreases a target's speed.
 Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
 Active: Temporarily Increases the distance you can jump without sustaining damage.
 Active: Temporarily Increases your head size.
 Active: Temporarily Increases your lung capacity.
 Active: Temporarily paralyzes a target.
 Active: Temporarily petrifies the target.
 Active: Temporarily poisons the target.
 Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
 Active: Temporarily resist damage from falls.
 Active: Temporarily stuns the target.
 Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.
Шансвоые скиллы
 Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
 Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
 Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
 Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
 Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
 Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
 Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
 Chance: Has a chance to paralyze a target that damages you.
 Chance: Has a chance to petrify a target that damages you.
 Chance: Has a chance to poison a target that damages you.
 Chance: Has a chance to sleep a target that damages you.
 Chance: Has a chance to sleep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
 Chance: Has a chance to stun a target that damages you.
 Chance: Increases accuracy with a certain probability when damage is incurred.
 Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
 Chance: Increases critical attack rate with a certain probability when damage is incurred.
 Chance: Increases evasion with a certain probability when damage is incurred.
 Chance: Increases M. Atk. with a certain probability when damage is incurred.
 Chance: Increases maximum CP with a certain probability when damage is incurred.
 Chance: Increases maximum HP with a certain probability when damage is incurred.
 Chance: Increases maximum MP with a certain probability when damage is incurred.
 Chance: Increases M. Def. with a certain probability when damage is incurred.
 Chance: Increases P. Atk. with a certain probability when damage is incurred.
 Chance: Increases P. Def. with a certain probability when damage is incurred.
 Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
 Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
 Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
 Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
 Chance: Momentarily blocks all of the target's physical and magic skills during a magic attack.
 Chance: Momentarily blocks all of the target's physical and magic skills during a physical attack.
 Chance: Momentarily blocks the target's magic skill during a critical attack.
 Chance: Momentarily blocks the target's magic skill during a magic attack.
 Chance: Momentarily blocks the target's magic skill during a physical attack.
 Chance: Momentarily burns up the target's MP during a critical attack.
 Chance: Momentarily burns up the target's MP during a magic attack.
 Chance: Momentarily burns up the target's MP during a physical attack.
 Chance: Momentarily causes the target to bleed during a critical attack.
 Chance: Momentarily causes the target to bleed during a magic attack.
 Chance: Momentarily causes the target to bleed during a physical attack.
 Chance: Momentarily decreases a target's Atk. Spd. during a critical attack.
 Chance: Momentarily decreases a target's Atk. Spd. during a magic attack.
 Chance: Momentarily decreases a target's Atk. Spd. during a physical attack.
 Chance: Momentarily decreases a target's speed during a critical attack.
 Chance: Momentarily decreases a target's speed during a physical attack.
 Chance: Momentarily decreases the target's speed during a magic attack. Intensity 3.
 Chance: Momentarily frightens the target, causing him to flee during a magic attack.
 Chance: Momentarily frightens the target, causing him to flee during a physical attack.
 Chance: Momentarily frightens the target during a critical attack.
 Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
 Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
 Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
 Chance: Momentarily paralyzes the target during a critical attack.
 Chance: Momentarily paralyzes the target during a magic attack.
 Chance: Momentarily paralyzes the target during a physical attack.
 Chance: Momentarily petrifies the target during a critical attack.
 Chance: Momentarily petrifies the target during a magic attack.
 Chance: Momentarily petrifies the target during a physical attack.
 Chance: Momentarily poisons the target during a critical attack.
 Chance: Momentarily poisons the target during a magic attack.
 Chance: Momentarily poisons the target during a physical attack.
 Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
 Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
 Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
 Chance: Momentarily stuns the target during a critical attack.
 Chance: Momentarily stuns the target during a magic attack.
 Chance: Momentarily stuns the target during a physical attack.
 Chance: Regenerates CP with a certain probability when damage is incurred.
 Chance: Regenerates MP with a certain probability when damage is incurred.
 Chance: Temporarily decreases a target's speed during a critical attack.
 Chance: Temporarily decreases a target's speed during a physical attack.
 Chance: Temporarily decreases a target's urge to attack during a critical attack.
 Chance: Temporarily decreases a target's urge to attack during a physical attack.
 Chance: Temporarily decreases the target's speed during a magic attack. Intensity 3.
 Chance: Temporarily increases the target's urge to attack during a critical attack.
 Chance: Temporarily increases the target's urge to attack during a physical attack.
 Chance: Temporarily provokes a target to attack during a critical attack.
 Chance: Temporarily provokes a target to attack during a physical attack.
 Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.
Пассивные скиллы
 Passive: Decreases the magic MP consumption rate.
 Passive: Decreases the MP consumption rate for all skills.
 Passive: Decreases the skill MP consumption rate.
 Passive: Decreases the song/dance skill MP consumption rate.
 Passive: Increases accuracy.
 Passive: Increases critical attack rate.
 Passive: Increases evasion.
 Passive: Increases lung capacity.
 Passive: Increases Lung Capacity.
 Passive: Increases M. Atk.
 Passive: Increases M. Def.
 Passive: Increases P. Atk.
 Passive: Increases P. Def.
 Passive: Increases PVP P. Atk.
 Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
 Passive: Increases the critical attack rate of magic attacks.
 Passive: Increases the effect of HP recovery magic.
 Passive: Increases the height from which you can jump without sustaining damage.
 Passive: Increases the power of HP recovery magic.
 Passive: Increases the recharge recovery rate of MP.
 Passive: Increases the weapon weight limit by 2 times.
 Passive: Raises resistance to damage from falling.
Бонус получается при аугментации оружия и его (бонуса) качество зависит (по большей части) от его величества Рандома. Проще говоря – чистая случайность, помноженная на ваше везение. Как правило, увеличение численных значений несущественно усиливает вашего персонажа, но скилы бывают достаточно интересными. В частности, можно получить атакующий скил от мага 70 уровня или шанс парализации при критическом ударе. Вариантов весьма большое количество, хотя и получить их не очень просто.
Количество полученных эффектов (1-4), зависит только от удачи.
Возможно получить одну или две прибавки к одному и тому же стату (например critical), но 3 или 4 прибавки получить нельзя (+p.atk, +critical, +critical, +critical - невозможно получить).
Уровень камней
Существует 10 уровней камней:
46, 49, 52, 55, 58, 61, 64, 67, 70, 76
От уровня камня зависит в случае получения скилла (активного/пассивного/chance) его уровень (46 камень = Level 1-й скилла, 76 камень = Level 10-й скилла), и, как следствие, Power или Effect скилла.
Grade камней
Существует 4 грейда камней:
No-Grade
Mid-Grade
High-Grade
Top-Grade
Чем выше грейд камня, тем больше шанс получить качественное улучшение вашего оружия при аугментации.
От уровня камня и грейда камня зависит максимально возможное значение прибавок к боевым характеристикам.
Вставка хорошего камня повышает максимальную планку для любой из прибавок, однако не повышает минимальную. То есть, теоретически, с Top-Grade 76 камня можно получить +5.2 critical и +0.1 hp regen.
Например:
Чем выше уровень и грейд камня, тем выше максимально возможная прибавка к критикал.
46 no-grade камень: critical 5.2 ~ 15.5
76 no-grade камень: critical 5.2 ~ 22.7
76 mid-grade камень: critical 5.2 ~ 26.4
76 top-grade камень: critical 5.2 ~ 32.7
Максимально возможные значения прибавок в самом плохом камне (46 No-Grade) и в самом лучшем камне (76 Top-Grade) различаются примерно в 2 - 2.5 раза.


 
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